Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

41eNKkvV sL. SL160  Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals and rewards. Imagine the value if you could transfer key ingredients of game design and the gamer excitement and focus that come with it to the office. What if your employees could solve customer proble

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